3D motion capture, occasionally called mo-cap or mocap in short, is the method of documenting the motion of an object or group of people. The 3D motion capture finds its application for robots and electronics in film, military, hospitals, sports, and for verifying vision. In the development of films and video games, this refers to the process of recording human actors’ actions and using that data to animate the ordinal letterings. In addition, the application of 3D motion capture in crucial based image animations offers lower costs. The amount of effort somehow doesn’t deviate as much with the length and complexity of the output as with the use of commonly employed techniques. Motion capture is often called motion tracking in certain areas. The animation material that could be produced at a particular time is far more compared to traditional methods.
The global 3D motion capture systems market size was valued at USD 123 million in 2019 and projected to reach USD 297 million by 2027 at a CAGR of 11.65% due to the reduction of 3D motion capture implementation price. In addition, the increasing demand for technological innovation in a 3D motion capture system to monitor the subject motion and perception for high-quality 3D animations is anticipated to enhance the growth of the market across the globe over the forecast period. Technological innovations in image processing technology and increased competition and desire for high-quality 3D animations are projected to fuel the growth of the global market. Moreover, the awareness of science-fiction animated films among the younger generation is further anticipated to boost the global market at a substantial growth rate.
However, the demand for 3D motion capture systems has decreased due to COVID-19, which is expected to create an obstacle in the growth of the global 3D motion capture systems market.
The propelling demand for 3D animations across various verticals is estimated to drive the global 3D motion capture systems market at a considerable rate. Animation is generated when, as with some digital animation, three-dimensional graphical images or artifacts are quickly sequenced to produce the appearance of lifelike motion. 3D animation is used most frequently in education, medical and media companies. 3D animation plays an essential function and has tremendous demand because of its detailed monitoring capability to monitor the movement of people and items. 3D technology provides quite a realistic model of animal and human objects that can be used by doctors and veterinarians. Firms use animation to keep their consumers involved. Creative concepts and implications help to create videos that will arouse the involvement of the viewers. One of the benefits of 3D animation is that it can be submitted on various sites. Because there are millions of online consumers within a day, this provides a strong probability of gaining access to the company. In addition, 3D modeling is used to build and check machinery, which can then be designed, making for quicker and more effective invention. Therefore, all these aspects are anticipated to fuel the 3D motion capture systems business.
The COVID-19 outbreak recently severely impacted the healthcare system of developed and developing economies. The conditions in which various sectors used to work are poised for a dramatic shift. Multiple manufacturing companies experience a significant steady decline as the world will continue to combat such a crisis. Nearly all nations have been impacted by COVID-19; nevertheless, the US, Russia, Brazil, India, the UK, Spain, Italy, and Germany have seen a sharp increase in confirmed cases. According to the WHO (World Health Organization), more than 9,843,073 contaminated cases and more than 495,760 COVID-19-related deaths were reported worldwide as of June 28, 2020. Due to the outbreak, various film studios are affected, and animation studios and shooting in any of the outbreak zones are being constrained to altering schedules, shifting locations, or shutting down completely. COVID-19 has had a major global impact on the film business, and will have a huge influence on the demand for 3D motion capture devices.
Based on the technology, the global 3D motion capture systems market is classified into optical systems and non-optical systems. The optical systems technology segment is projected to hold the largest share over the forecasted period of 2020-2027 across the globe as the optical system uses technology to monitor the reflective marker movement or the pulse-emitting diodes (LEDs).
However, the non-optical systems segment is projected to have a significant growth rate by 2027 across the globe.
Based on the component, the global 3D motion capture systems market is segmented into hardware, software, and services. The hardware segment is estimated to dominate the global market by 2027 owing to the broad usage of 3D motion capture technologies with cameras and sensors for numerous configurations. Sensors are among the important parts used to produce the individuals in high-quality real-time animations and rapid-motion tracking, which is expected to boost the global market at a substantial growth rate.
Based on the application, the global 3D motion capture systems market is segmented into Media and Entertainment, Biomechanical Research and Medical, Engineering % Design and Industrial Applications, Education, and Others. The biomechanical research and medical application segment are anticipated to have a significant growth rate over the forecasted period by 2027 across the globe. 3D animations facilitate complicated issues to be explained in a relatively short period of time, as it can give detailed visual representations in the medical industry, which are projected to fuel the global market. The gait analysis is performed with the motion capture system. Evaluation of gait tends to help health professionals get a better understanding of the lower limb momentum, which is estimated to drive the market across the globe.
By geography, the global 3D motion capture systems market is segmented into North America, Europe, Asia Pacific, South America, and Middle East & Africa. North America is estimated to dominate the global market during the forecast period of 2020-2027. North America is the prime 3D motion capture market. 3D motion capture is becoming extremely popular in the United States, as its demand is increasing in many applications, for instance, in the film and advertisement industries, as well as in various health and sports sectors. In addition, the increased use of 3D motion capture cameras in movies and sports is also anticipated to help business growth in the US.
Companies such as Noitom, Phoenix Technologies, Codamotion, AIQ-Synertial, Northern Digital, Noraxon, OptiTrack, Vicon Motion System, Codamotion, Xsens Technologies, Notch Interfaces Inc., Motion Analysis, Microsoft Corporation, Motus Digital, Synertial Labs Ltd, Phasespace, Xsens Technologies B.V, Qualiysis, NaturalPoint, and Simi Reality Motion Systems are the key players in the global 3D motion capture systems market.